Vampire stuff. 1st. +4 strength. +2 dexterity. 0 constitution. +2 charisma. immunities - Poison - Disease - Aging - Death Magic - Fear/Charm (except charm/fear vs older vampires). 4d12 HP. First roll maximum. Discard old HP. +2 bonus to all saving throws. +2 initiative. Low-light vision. Enchanced senses (+8 spot, listen, search). Detect secret passages. Charming gaze DC 1/2 level+CHA modifer. At will. Damage reduction 5/- magic. fast healing 1 (except from fire). Poison - Drinking dead blood. Causes visual aging. Means of Death - Sunlight, Decapitation, Fire. +1d12 HP per HD Cleric BAB Skill points 4+int level (4+int x4 @ 1st) Pick either Good Fort, Reflex or Will. 2nd. 3rd. Pick one. Warrior Path - +1 BAB. +2 fighter feats. Arcane Path - Scroll Use, mage spells 1/1/1. (0/1st/2nd) Divine Path - Scroll Use, cleric spells 1/1/1. (0/1st/2nd) Stealth Path - +20 skill points. +1d6 sneak attack. trap finding. 4th. STR+2, DEX+2, CHA+2 Fear Gaze DC 1/2 level+CHA Mod. at will. fast healing 2 5th. Pick one. Celerity L1 - +2 Reflex Saves. +4 initiative. +4 dodge AC. +10' base speed. Potence L1 - Strength +8. 1d8 unarmed damage. armed attack. Fortitude L1 - +2 fortitude saves. Damage Reduction +5/- (count before normal). Presence L1 - +2 will saves. Suggestion at will Obfuscate L1 - +5 hide, move silently. +2d6 sneak attack, Disguise Self at will 6th. Pick one. Warrior Path - +1 bab, +2 fighter feats Arcane Path - +2 spell level 1/day Divine Path - +2 spell level 1/day Stealth Path - +20 skill points, +1d6 sneak attack, no flat-footed. 7th. 8th. STR+2 fast healing 3 9th. Warrior Path - +1 bab, +2 fighter feats Arcane Path - +2 int. +1 spell level 1/day Divine Path - +2 wis. +1 spell level 1/day Stealth Path - +20 skill points, +1d6 sneak attack 10th. pick one or lower level Celerity L2 - +4 reflex. Haste at will as swift action. +20 base speed. Potence L2 - Overcome 5 DR. +12 strength. 1d10 unarmed. Fortitude L2 - +4 fort. regenerate. Presence L2 - +4 will. dominate person at will. Obfuscate L2 - +10 hide, move. Hide in plain sight. Death Attack (1/2+int) 11th. 12th. STR+2 Warrior Path - +1 bab, +2 fighter feats Arcane Path - +2 spell level 1/day Divine Path - +2 spell level 1/day Stealth Path - +20 skill points, +1d6 sneak attack fast healing 4 13th. 14th. 15th. Warrior Path - +1 bab, +2 fighter feats Arcane Path - +2 int. +1 spell level 1/day Divine Path - +2 int. +1 spell level 1/day Stealth Path - +20 skill points, +1d6 sneak attack pick one or lower level Celerity L3 - +6 reflex. +30 base speed. +6 dodge AC. Evasion. +6 initiative. Potence L3 - Overcome DR 10. +16 STR. 1d12 unarmed. Fortitude L3 - +6 fort. DR 10/-. Fire/Sunlight 1/2 damage. Presence L3 - +6 will. Mass Suggestion at will. Obfuscate L3 - Hide/Silence Aura 15'. Invis at will swift. 16th. STR+2 fast healing 5 17th. 18th. Warrior Path - +1 bab, +2 fighter feats Arcane Path - +1 spell level 1/day (for 1/1/1/1/1/1/1/1/1/1) Divine Path - +1 spell level 1/day (for 1/1/1/1/1/1/1/1/1/1) Stealth Path - +20 skill points, +1d6 sneak attack 19th. 20th. STR+2 pick one or lower level Celerity L4 - +8 reflex Potence L4 Fortitude L4 - +8 fort Presence L4 - +8 will Obfuscate L4 fast healing 6