Unshafting Ghouls Pros +2 Body = +4 BP +1 Strength = +2 BP +1 Running Multipler = +3 BP Enchanced Smell (-2) = +2 BP Enchanted Hearing (-2) = +2 BP Immune to Vitas = +2 BP Total = +15 Cons -1 Charisma = -2 BP -1 Intelligence = -2 BP -1 Essence = -4 BP*@ -1 Magic Rating = -4 BP*$ Dietry Requirement (Flesh) = -2 BP Mild Allergy, Sunlight = -3 BP Sensitive System = -3 BP@ Blind Flaw = -6 BP Dual Natured = -10 BP$ Total = -32 = -35@ - Mundane = -28 - Magical * Apply only one. @ -1 Essence and Sensitive System Combined = -10 Total $ -1 Magic and Dual Natured Combinaed = -10 Total !S H A F T E D! Also to note, YotC Mods Altered Hair, Major = -2 Altered Eye Colour = -1 Altered Skin, Major = -2 Also to note Loses all Bioware = -? ?? -6? Most Cyberware Destroyed = -? ?? -6? Ghoul Social Modifiers = -? ?? -4?* * Bad Reputation 4 - +4 TN Social? Equal? Yet. Enhanced Claws = +2 BP Fangs = +2 BP Total Postitive Value = +19 Total Negative Value = -56/-49* Total Difference to Fix = 37/30 * Magically Active Possible Enhanced Ghoul Variants (postive only) Pros +3 Body = +6 BP +2 Quickness = +4 BP +1 Strength = +2 BP +1 Running Multipler = +3 BP Double Jointed = +1 BP Natural Leaper = +3 BP Natural Climber = +3 BP Pain Resistance Level 3 = +6 BP Enchanced Smell (-2) = +2 BP Enchanted Hearing (-2) = +2 BP Immune to Vitas = +2 BP Total = +35 - Need another +21 for +0 Balance. Note : Most Metatypes end up with a postive balance.