Shadowrun 2nd Edition Cyberware Invasive Effects Tables. 2001, IcY Essence Effect Tables Essence Effects - 6 Normal human/metahuman, no effects at all except that the person in particular is highly visible from Astral Space. ->5 Slight adjustment to the person nervous system and spirit, a little less visible from Astral Space but otherwise no real effects. ->4 Extensive Bodily Invasion. The person has converted a decent amount of their body to cybernetic companions. The person will need to have their cyberware checked several times a year, more with over use. Also the person may suffer from fits, black outs or memory loss, although these things tend to be uncommon at this level of invasion. ->3 Person has seriously invaded their body with cybernetic system, In stressful situations the person may exprience black outs, TN4 (Will) to resist them.. 0 Successes Unconciousness 1 Success Memory Loss 2 Successes Headache etc 3 Successes Okay Cyberware checks should be booked for at least once a month. ->1 Major invasive surgrey to the person. The person is now mostly wire and connectors, fits, black out and memory loss are not rare, in stressful situations make a Will check at TN5 and consult the above table. A check up will be needed a few times a month to make sure all parts are in working order, time may varie depending on type of cyberware. ->0 You are now Robocop. All the above applies to you but the Will check is made at TN6 and the following table must be consulted.. 0 Successes Unconciousness 1 Success Fits 2 Successes Memory Loss/Spasms 3 Sucesses Okay * Whatever was rolled, the person will have something on the lines of - - Nose Bleeds - Migraines - Dizzyiness - Spacing Out - The Shakes Cyberware checks up must be made at least once a week, also a type of medicine will normally have to be taken. Someone with this level of cyberware is virtually invisible in Astral Space. ->-1 Oh dear, you've accidently replaced most of your body with metal, plastic and fibre optic cables. Someone with this level of cyber invasion will tend to pick up mental disorders, normally ones to do with - - Memory Loss (Maybe total) - Paranoria - Personality Changes - Catatonia - Extremely Violent - No Morals Also the above tables and charts are still used, although the TN for the Will check is at 8 and the situation doesn't need to be very stressful, although some leway is allowed. Some with Cyberware of this level or lower is total invisible in Astral Space, they DO NOT even exist there. The persons cyberware and body should be checked at least three times a week, also some type of medicine will be required to be taken several times a day. ->-3 Oh dear. The person is now more machine then man, his spirit is basically gone, extreme personality disorders may occur and black outs, fits and memory loss is fairly common, something will happen at least once a day. For Stressful situations, roll Will at TN9 and concult the following table - 0 Successes Death* 1 Success Unconciousness** 2 Successes Fits/Black out/Memory Loss 3 Successes Fits/Memory Loss 4 Successes Memory Loss * Make an unadjusted body test at TN5 to resist a deadly wound, every success lowers the damage by one box. ** Internal Bleeding occurs as the body tries to force some of the cyberware out of it. Death may occur if the bleeding is not treated. The persons cyberware and body should be kept under daily care, the person will also normally have to be on some kind of frequent medicine; 4 pills a day, failure to take the drug will end badly for the person as things inside them just stop functioning. ->-5 Your a Terminator, hardly anything left is the real you and what is the real you hardly functions anymore. You do not appear in Astral Space, your personality is probably totally different from when you were "alive", anything that was part of the original you now hardly functions and should be replaced with cybered counter parts I.E. Flesh will slowly rot, organs shrivel up and stop functioning, the brain will cease to work You need constant care from a Cyberware/Biotech speacilist, medicine is a must, unless of course you have exchanged your blood for Oil. Over night you will need to be kept in deep freeze, although sometime out of it maybe okay, your best off removing all other "living" parts of yourself. If you still have a brain, heart and blood the stressful situations will still effect you, if not, your basically a robot that's programmed to do whatever you decided upon when you had your last organ removed. This level of cyberware must be heavily discussed with the DM, as normally it would make a character unplayable. Of course, the type of Cyberware implanted may varie with the effects totally, a decker who had just had 1,000's of MPs of memory planted in his dead probably wouldn't have body problems, although mental ones would be another case. As with all these tables, use DM's ruling over the effects, as with all the possible cyberware combinations different types of results, effects and draw backs will occur, it would be impossible to list them all here. In the event where the DM rules a stressful situation, roll a single D6, if the result is a 1 or 2, then continue with the streesful situation tables, if the result is 3-6, then ignore this stressful situation. Of course, the DM may rule the chance higher or lower, or, in the case of multiple connected stressful situations, unavoidable.