Raak - Leopard-headed half-celestial. Half-Celestial Base Beastial Mod (leopard stats) STR +4 +4 (+6) DEX +2 +6 (+8) CON +4 +2 (+4) INT +2 +2 WIS +4 +4 CHA +4 +2 Speed Normal + Wings Fly 60' Land 40' Climb 1/2 normal Armour Normal +1 natural +2 natural total Natural Att None Bite, claw, claw Damage None 1d4, 1d3x2(-5HIT,half STR) Special Abilities 1/day (unless otherwise noted) At will Light (0) Speak with Animals (felines) (1) 1st Protection from Evil 3/day (1) Pass without Trace 3/day (1) Bless (1) Animal Friendship (1) 3rd Aid (2) Bloodhound (1) Detect Evil (1) Detect evil (1) 5th Cure Serious Wounds (4) Regenerate Serious Wounds (4) Neutralise Poison (4) Nondetection (3) 7th Holy Smite (4) Freedom of Movement (4) Remove Disease (3) Snare (3) 9th Dispel Evil (5) Commune with Nature (5) 11th Holy Word (7) Find the Path (6) 13th Holy Aura 3/day (8) True Seeing 3/day (7) Hallow (5) Forestfold (4) 15th Symbol (8) Discern Location (8) 17th Summon Monster IX (celestial) Summon natures Ally IX (animals) 19th Resurrection (7) True Reincarnation (7) Immunity Acid Disease Cold Poison Disease Weather conditions Electricity +4 save poison Ability Bonus Low-Light Vision 1st Low-Light Vision 1st Feat : Scent (MM1) 1st Frightful Presence 1/day 2nd Uncanny Dodge 1 4th Speed +10' 5th Frightful Presence 2/day 8th Speed +10' 9th Frightful Presence 3/day Skill Bonus None Balance +8 Climb +8 Hide +4 (+8 in tall grass) Jump +4 Move Silenty +4 Bonus skills torn straight from Leopard. Climb+4 instead of climb speed 20' a round. A bonus to jump just makes sense. ** hide also gives the extra +4 bonus in undergrowth *** check climbing rules, gives +8 climb checks + retains dex. Frightful Presence Raak unleashes a loud beastial growl, which cowers anyone failing their saving throw within a 50' radius from his point. The save DC = 10 + 1/2 level + charisma modifier. Failure to save results in the effect person(s) cowering away from Raak (not fleeing), if pressed they will fight however, but at a -2 to attack and damage rolls. The effects of the growl last for 5d6 rounds. Anyone that saves against the growl cannot be effected by another for one day. *** Effects as cowered. -2 to attacks, skill checks and saving throws. Human Traits +1 skill point per level +1 feat at first level Any favoured class Class(es) Ranger Feats at 1st - Exotic Weapon Proficiency Whip, Weapon Focus (Whips) (possible) 3rd - 6th - 9th - Improved Critical (whips) 12th - 15th - Greater Two-Weapon Fighting 18th - Possible feats - Class feats - Ambidexterity, Two-weapon fighting, Track Skill Points at 1st = 42 +level = 7 Favoured Enemy - ? Tanari? Enemy of Egypt? (guess) STR 10 +4 15 19 (+4) ???? DEX 10 +6 17 23 (+6) ? CON 10 +2 13 15 (+2) ?? INT 10 +2 12 14 (+2) ? WIS 10 +4 13 17 (+3) ? CHA 10 +2 14 16 (+3) ???? Alignment??? - Lawful Neutral Good Whip BAB - +1 BAB +6 DEX +1 Masterwork +1 Feats = +9? Two-Weapon = +7/+7? Mighty Dagger Whip +4 Mighty Dagger Whip +2 Mighty Whip +4 Mighty Whip +2 Flame Arrows, bow mighty long composite... gold?? Skills to spend points on (without looking at the PHB) Animal Empathy Climb Diplomacy Handle Animal Hide Inuit Direction Jump Knowledge, Ancient Egypt Knowledge, Law Knowledgem Religion Listen Sense Motive Spot Swim Tumble Use Rope Wilderness Lore