Que'rak Malf'inshun Chaotic Evil (Lawful), Male Abyssal Spawn Faction - Fated 3rd level Thief 7th level Fighter Strength 20 +5 Dextierty 17 +3 Intelligence 23 +6 Wisdom 7 -2 Constitution 19 +4 Charisma 11 +0 Hit Points 96 Base Attack Bonus +9/+4 Initiative +7 Armour - Natural +2 - Dodge +3 - Armour (Natural) +7 - Shield +4 Abyss (+2 everywhere else) - Total AC 26 (24) Fortitude Save +15 Reflex Save +11 Will Save +6 Skills - Max 13/6.5 Total Appraise 6 Int +9 +15 Balance 7 Dex +3 +2 Tumble +12 * Bluff 9 Cha +0 +9 Climb 12 Str +6 +18 * Craft, Armoursmith 10 Int +9 +19 Craft, Blacksmith 8 Int +9 +17 Craft, Weaponsmith 10 Int +9 +19 Decipher Script 7 Int +9 +16 Diplomacy 5 Cha +0 +2 Bluff, +2 Sense +9 Disable Device 9 Int +9 +18 Escape Artist 6 Dex +3 +2 Escaping Ropes +9 (11) * Forgery 4 Int +9 +13 Gather Information 6 Cha +0 +6 Hide 12 Dex +3 +15 * Innuendo 5 Wis -2 +2 Innue, Sense +5 Intimidate 9 Cha +0 +2 Bluff +11 Jump 10 Str +6 +2 Tumble +18 * Listen 9 Wis -2 +7 Open Locks 12 Dex +3 +15 Move Silently 12 Dex +3 +15 * Pick Pockets 3 Dex +3 +2 Bluff +8 * Read Lips 5 Int +9 +14 Search 12 Int +9 +21 Sense Motive 7 Wis -2 +5 Spot 9 Wis -2 +7 Swim 10 Str +6 +16 ** Tumble 7 Dex +3 +2 Jump +12 * Use Magical Device 13 Cha +0 +4 with Scrolls +13 (17) Use Rope 7 Dex +3 +2 Binding +10 (12) Cross-Class Skills Alchemy 3.0 Int +9 +12 Concentration 5.0 Con +4 +9 Knowledge, Local Sigil 3.0 Int +9 +12 Knowledge, Tanar'ri 4.0 Int +9 +13 Spellcraft 5.0 Int +9 +2 Scrolls +14 (16) Abyssal Lore 5.0 Wis -2 +3 Languages - Abyssal, Celestial, Draconic, Elven, Ignan, Infernal, Githzerai, Githyanki, Lower Planar Common, Planar Common, Undercommon Abyssal Spawn Racial Abilities Fire, Cold, Acid Damage and Lightning Reduction Level 1-3 5 points 0/- Level 4-7 10 points 5/+1 Level 8-11 15 points 10/+2 Level 12+ 20 points 15/+3 Darkvision - 90' black and white vision Natural Armour - +2 AC via naturally tough skin Natural Attacks - Bite 1d8, Claws/Fists 1d6 each Smite Good - 1/day attack a good creature, add level to damage Spell Resistance - Level x 2, Max resistance of 25 Supernatural Abilities - Darkness 3/day, Poison 3/day and Levitate 5/day Summoning + 2d6 Dretches 65% 1/day + 1 Quasit 35% 1/day Class Abilities Evasion - Take no damage on a successful reflex save Sneak Attack - +2d6 damage whenever an opponent loses Dex Traps - Can find/disarm traps with a DC over 20 Uncanny Dodgy - Always retain Dex bonus Bonus Fighter Feats - Four extra feats Feats Combat Reflexes - Upto +Dex extra attacks of opportunity Expertise - Remove upto -5 to attack and add that to AC Expert Tactian - Free partial action when someone loses Dex Exotic Weapon Proficieny - Proficient with a Bastard Sword Improved Critical - x2 Critical Mod with a Bastard Sword Improved Initiative - +4 to Initiative Checks Improved Trip - Get a free attack whenever you trip someone Iron Will - Solid of mind, +2 to Will saves Knockdown - Deal 10+ damage and get a free trip attempt Weapon Focus (Bastard Sword) - +1 to hit with Bastard Swords Weapon Specialisation - +2 to damage with Bastard Swords Equipment and Martial Gear Abyssal Bastard Sword of Wounding +4 Damage 1d10 +12 (+10) Hit +20/+15 (+18/+13) Critical 17-20 x2 Two-Handed Damage 1d10+15 (+13) Handaxe Damage 1d6 +6 Hit +15/+10 Critical 20 x3 Light Pick Damage 1d4 +6 Hit +15/+10 Critical 20 x4 Warhammer Damage 1d8 +6 Hit +15/+10 Critical 20 x3 Throwing Axes (10) Damage 1d6 +6 Hit +15/+10 Critical 20 x2 Weighted Net Damage - Hit +8 Abyssal Shield Armour Bonus +4 (+2) Armour Modifier -2 Abyssal Spawned Plate Mail Armour Bonus +7 Armour Modifier +0 Amulet of Non-Detection - Grants a Permanent Non-Detection Brazier of Scrying Bracer of Transference - Transports the wearer back to a certain location Ring of Elements - +5/- Resistance to Fire, Cold and Sonic Ring of Fortitude - +2 to Fortitude saves Ring of Resistance - +3 to all saving throws Potion of Healing 4d8+15 (8) Potion of Healing 2d8+5 (6) Potion of *Heal* Potion of Haste (2) Potion of Improved Invisibility (3) Potion of Stoneskin Potion of Bull's Strength (3) Potion of Endurance (2) Gems of Flame Burst (6) - Explodes for 8d6 fire damage Scroll Holding + Spider Climb, Fly, Dimension Door, Teleport and Wall of Force Scroll Holding + Polymorph Self, Fireshield, Earthquake and Meteor Swarm Wand of Dispel Magic - 15 charges remaining, casts at 12th level Wand of Wall of Fire - 8 charges remaining, casts at 10th level 37 gold pieces 12 copper coins 12 Trade Bars worth 250 gp each 1 Diamond worth 3,500 gp 4 Rubies worth 750 gp each