Locke Lawful Neutral, Greater Doppleganger Faction - Cypher 10th level Monk Strength 9 -1 Dextierty 20 +5 Intelligence 13 +1 Wisdom 23 +6 Constitution 12 +1 Charisma 17 +3 Hit Points 63 Armour Class Natural Modifier +4 Dodge Modifier +5 Insight Modifier +6 *Insight* Modifier +2 Total Armour Class 27 Base Attack Bonus +7/+2 - +7/+4/+1 Initiative +11 Fortitude Save +8 Reflex Save +12 Will Save +13 Skills Total Balance 7 Dex +5 +2 Tum +14 Climb 5 Str -1 +4 Diplomacy 3 Cha +3 +6 Hide 9 Dex +5 +14 Jump 10 Str -1 +2 Tum +11 Listen 12 Wis +6 +18 Move Silently 10 Dex +5 +15 Tumble 7 Dex +5 +2 Jum +14 Bluff 3 Cha +3 +4 Race +10 Disguise 1 Cha +3 +4 Race, +10 other +18 Spot 2 Wis +6 +8 Languages - Drow Silent, Planar Common Natural and Class Abilities Consume Identity - Devour brains for Knowledge and Powers Detect Thoughts - Detects Thoughts, as level, at will (18) Immunities - Sleep, Charm, Mind-Affecting and Alignment Detection Polymorph Rend - Force polymorphed to change - 6d6 Magic Item Use - Can use all Magic Items Shapeshifting - As Alterself, unlimited duration (+10 disguise) Sixth Sense - Add wisdom bonus and 1/5 of level to AC Flurry of Blows - Extra attack at max, -2 to all attacks Fast Movement - 10' speed increase every 3 levels (60') Stunning Attack - 1/day per level, DC 10 + 1/2 level + Wis (21) Evasion - Take no damage on a successful reflex save Improved Evasion - Take half damage on a failed reflex save Still Mind - +2 saves versus Enchantment/Charm Slow Falling - Reduce fall distance when next to a wall Purity of Body - Immune to all non-magical diseases Wholeness of Body - Heal level x2 in HP 1/day, can be seperate Leap of the Clouds - No restrictions to jumping distances Ki Strike - Can hit +1 creatures Special 1 - ********************** Special 2 - ********************** Special 3 - ********************** Feats and Bonus Improved Initiative - +4 to Initiative Checks Lightning Fists - Two extra attacks, all attacks at -5 Weapon Finesse (Unarmed) - Use Dexterity instead of Strength Weapon Focus (Unarmed) - +1 to unarmed attacks Cypher Faction - +2 Bonus to Initiative Deflect Arrows - Make a reflex save at 20 to deflect arrows Improved Trip - Get a free attack after a successful trip Equipment and Combat Stats Unarmed Damage 1d10+3 Hit +15/+12/+9 Critical 20 x2 Throwing Dagger (2) Damage 1d4-1 Hit +8 Critical 19-20 x2 Mirror of Minor-Spell Turning - 1d4+1 until it smashes Ring of the Spider - Spider Climb always active, Web 1/day Knuckles of Bronze - +2 to hit and +4 to damage with unarmed Pack of playing cards Potion of Healing - Three of them - 2d8+5 Plain brown robes (able to take any form)