Kyran Sa'allas Chaotic Good, Elven Male 6th level Ranger XP : 15,500 Strength 12 +1 Dexterity 21 +5 Intelligence 14 +2 Constitution 8 -1 Wisdom 16 +3 Charisma 13 +1 Hit Points 37 Armour Class 12 (17 with Dexterity) Initaitve +5 Melee Bonus +7 +2 Range Bonus +11 +6 Fortitude Save +4 Reflex Save +7 Will Save +5 Ranger Skills - Max 9 / 4.5 Total Animal Empathy 5 Cha +1 +6 Climb 4 Str +1 +5 Craft, Bowmaking 5 Int +2 +7 Handle Animal 2 Cha +1 AE +2 +5 Heal 3 Wis +3 +6 Hide 4 Dex +5 +9 Intuit Direction 5 Wis +3 +8 Knowledge, nature 3 Int +2 +5 Listen 3 Wis +3 Elf +2 Alert +2 +10 Move Silently 4 Dex +5 +9 Ride 2 Dex +5 +7 Search 3 Int +2 Elf +2 +7 Spot 4 Wis +3 Elf +2 Alert +2 +11 Wilderness Lore 7 Wis +3 ID +2 +13 Languages : Common, Elven, Drow, Sylvan Elven Abilities Magic Resistance - Immune to sleep, +2 save versus Enchantment Low-Light Vision - Can see twice as far as a human in moonlight Racial Bonuses - +2 to listen, spot and search checks Secret Doors - Search check if within 5' Favored Class - Wizard Ranger Abilities Tracking - Receives the tracking feat for free. Light or No Armour - Gets Rapid Shot and Point Blank Shot Spells - +1, 1st, 2nd and 3rd. Ranger Favored Enemy - Gain bonuses to Bluff, Listen, Sense Motive, - Spot, Wilderness Lore and Damage 1st Enemy - Drow +2 2nd Enemy - Undead +1 Feats Bonus Point Blank Shot - +1 to damage and attack rolls within 30' Bonus Rapid Shot - Get an extra attack, all attacks suffer -2 Bonus Tracking - See PHB, wilderness lore check Alertness - +2 to Spot and Listen checks Expertise - Take upto -5 to attack and apply that to AC Precise Shot - Negates the penality for firing into combat Equipment Composite Longbow Damage 1d8 Critical 20x3 Range 110' Dagger Damage 1d4+1 Critical 19-20x2 Range 10' Falchion Damage 2d4+1 Critical 18-20x2 Bow holder and arrow quiver, contains 30 arrows Leather Armour Armour Bonus +2 Max Dex +6 Light/Dark Brown Tunic and Leggings Dark grey cloak 5 Sunrods, illuminates 30' area, lasts for 6 hours each Simple bow and arrow making tools