Da'jid Chaotic Good, Celestial Beast Faction - Godsmen 9th Level Barbarian 3th Level Fighter 2nd Level Animal Lord Total HD = 22 ((Barbarian Rage + 44 HP)) Strength 31 +10 Dextierty 7 -2 Intelligence 11 +0 Wisdom 17 +3 Constitution 27 +8 Charisma 13 +1 Hit Points 278 (322) Armour Class Natural Armour +2 Breastplate +7 Dodge Modifier -2 Total Armour 17 Base Attack Bonus +17/+12/+7/+2 Initiative -2 Fortitude Save +23 Reflex Save +8 Will Save +10 Skills Total Animal Empathy 12 Wis +3 +15 Concentration 8 Con +8 +16 Climb 11 Str +10 +21 Diplomacy 6 Cha +1 +8 Handle Animal 14 Wis +3 +17 Hide 8 Dex -2 +6 Intimidate 11 Cha +1 +12 Jump 10 Str +10 +20 Listen 9 Wis +3 +12 Move Silenty 7 Dex -2 +5 Sense Motive 9 Wis +3 +12 Spot 15 Wis +3 +18 Swim 12 Str +10 +22 Wilderness Lore 14 Wis +3 +17 Languages - Celestial, Egyptian, Planar Common Natural and Class Abilities Damage Reduction - 15/+2 Damage Resistance Dark Vision - 60' Black and White Vision Extra Attack - Can Attack with his Beak Fire Resistance - 15/- Immunities - Acid, Cold, Electricity, Disease and Petrification Low-Light Vision - Can see perfectly in Low-Light Magic Resistance - Resistance to spells - 24 Poison Resistance - +4 to poison saving throws Wings - Flight 100' Good (80' in Heavy Armour) Spell-like Abilities Animate Dead 9/day 25th Create Greater Undead 1/day 20th Create Undead 3/day 20th Detect Evil At will 10th Cure Critical Wounds 3/day 15th - Can use upto 30' away Gentle Repose At will 20th Magic Circle Against Evil 1/day 15th Magic Circle Against Law 1/day 15th Reincarnation 1/day 10th Remove Curse At will 10th Remove Disease At will 10th Remove Fear At will 10th Teleport without Error 1/day 15th - Only 50 lbs Animal Bond - All totems animals are automatically friendly Animal Sense - Sense all totem animals within 4 miles Animal Speech - Can converse with all totem animals Animal Totems - Bear, Bird and Cat Barbarian Rage - +4 Str, +4 Con, +2 Will Saves, -2 AC - 3/day Fast Movement - +10' Movement Rate when in Medium or Lighter Armour Fighter Bonus Feats - +2 Feats First Totem - +2 Str, +2 Dex and Skill Focus MS Spells - Wisdom Based - Two First Level Uncanny Dodge - Always Retain Dex Bonus/Can't be Flanked Feats and Bonus Cleave - Get a free attack when you finish an opponent Destructive Rage - Get +8 to Str checks to break things when raging (+20) Great Cleave - Can use Cleave however often Improved Critical - Claws, x2 critical threat range Power Attack - Take upto -5 to hit and do that to damage Power Attack, Improved - As above, but upto -10/+10 Tracking - Can Track with Wilderness Lore Equipment and Combat Stats Claws Damage 1d12+10 Hit +27/+22/+17/+12 Critical 19-20 x2 Beak Damage 1d20+15 Hit +27 (+17) Critical 15-20 x2 Old Sword ************** Breast Plate of Horus-Re Armour Bonus +7 Dexerity Modifiers +0 - Keeps its magical plus on all planes - Wearer is immune to level draining Potions of Healing (3) 2d8+5 Symbol of Horus Spells 1st - Cure Light Wounds and Pass without Trace