Aaron Marika 6th level Bard Neutral Good (Lawful Evil), Human male XP : 15,500 Strength 10 +0 Intelligence 16 +3 Dexterity 15 +2 Wisdom 12 +1 Constitution 12 +1 Charisma 19 +4 Hit Points 32 Armour Class 10 (12 with dexterity) Melee Attack Bonus +4 Range Attack Bonus +6 Initiative +2 Fortitude Save +3 Reflex Save +7 Will Save +6 Bardic Skills - Max 8 Total Bluff 9 Cha +4 +13 Concentration 5 Con +1 CC +4 +10 Decipher Script 6 Int +3 +9 Diplomacy 7 Cha +4 B +2 SM +2 +15 Disguise 5 Cha +4 B +2 +11 Move Silently 5 Dex +2 +7 Perform 9 Cha +4 +13 - Comedy - Drama - Flashy Fighting - Flute - Harp - Singing - Storytelling Pick Pockets 4 Dex +2 B +2 +8 Sense Motive 6 Wis +1 +7 Speak Languages -Elven -Dwarven Spell Craft 5 Int +3 DS +2 UMD +2 +12 Use Magical Device 6 Cha +4 DS +2 SC +2 +14 X-SKILLS - Max 4 Innuendo 3 Wis +1 B +2 SM +2 +8 Intimidate 1 Cha +4 B +2 +7 Languages - Celestial, Common, Dwarven, Elven, Infernal, Undercommon Feats Expertise - Take upto -5 to attack and add that to your AC Spell Focus - Enchantment/Charm - Spells are +2 DC to resist Weapon Finesse - Rapier - Can use dex instead of str Bardic Abilities Bardic Music - 1/day per level use your music to do something Bardic Knowledge - Level + Int score - See PHB Choosen Weapon - Rapier Spells - + 1st, 2nd, 3rd and 4th level Equipment Dagger - Damage 1d4 Hit +4 Critical 19-20 x2 Range 10' Rapier - Damage 1d6 Hit +6 Critical 18-20 x2 Clothes - grey-White tunic and leggings, blue hooded cloak, soft boots Small loose pouch containing 25 caltrops Hip bag containing - -Nice wooden flute -Several sheets of paper -Bottle of ink and quill -Simple Rations, 2 days worth -Wineskin -Small bag with 37 gold coins Spells ZERO LEVEL - 3/day Daze - Enchantment/Charm - Components : V, S - Range : 25' +5' 2/levels - Duration : 1 round - Save : Will @ 16 Detect Magic - Universal - Components : V, S - Range : 60' - Duration : Concentration, or 1 minute/level (D) Light - Evocation - Components : V - Duration : 10 minutes/level (D) - Effect : 20' globe of light Mage Hand - Transmutation - Components : V, S - Range : 25' + 5' 2/levels - Duration : Concentration - Effect : Levitate 5 lbs Prestidigitation - Universal - Components : V, S - Range : 10' - Duration : 1 hour - Effect : Standard cantrip Read Magic - Universal - Components : V, S - Duration : 10 minutes/level FIRST LEVEL - 4/day (+1 Charisma) Charm Person - Enchantment/Charm - Components : V, S - Range : 25' + 5' 2/levels - Duration : 1 hour/level - Save : Will @ 17 Cure Light Wounds - Conjuration - Components : V, S - Effect : Heals 1d8+5 hp Mage Armour - Conjuration - Components : V, S - Duration : 1 hour/level Protection from Evil - Abjuration - Components : V, S - Range : Touch - Duration : 1 minute/level - Effect : Standard - Notes : Can be Good, Law or Chaos instead SECOND LEVEL - 3/day (+1 Charisma) Cure Moderate Wounds - Conjuration - Components : V, S - Effect : Heals 2d8+5 hp Eagle's Splendor - Transmutation - Components : V, S - Duration : 1 hour/level - Effect : 1d4+1 charisma Mirror Image - Illusion - Components : V, S - Duration : 1 minute/level - Effect : Creates 1d4+1 images